


"So obviously, if one player is doing R&D… you need to keep the other player abreast of what that player is doing. "It is technically very, very difficult to have two players doing the same things at the same time outside of the race," he told me. The tricky part, according to Mather, was making sure that all the activities, like R&D, get matched for both players. In either case, the other 18 cars on the grid are AI opponents. In the multiplayer mode, you and a friend can work as teammates, competing against the rest of the grid or as rivals on different teams. That's something we're really pushing for," Mather said. "You know, racing games are a very solo experience, and we're super into trying to make it a more social experience in the coming years. And obviously we can't react to what somebody is doing throughout their career in every area, but if we know what that journey is going to be, we can really embellish it and elaborate on it," he explained.Īnother new addition to the franchise in 2021 is a cooperative (online, not local) multiplayer mode. And that's all very cool, but some people want something a little bit more cinematic. "We always talk about how when you're playing in the career or MyTeam from last year, you're building your own story, building your own journey. And we've always been interested in giving it a go because Formula One is about the characters, the stories, and what goes on around it," Mather said. "We dipped our toe in the water in 2019 with that-we did the feature series.
#0P F1 2019 DRIVER#
It's a more scripted way to play the game than MyTeam (where you act as a driver and team boss) or just playing as a driver for an existing team. A story mode, called Braking Point, develops on the idea briefly explored in F1 2019, bringing back Devon Butler as the AI rival you'll love to hate. Advertisementįurther Reading F1 2019 simulates the highs and lows of motorsport, on and off the trackWhile some will mourn the loss of the older cars, Codemasters has made up for the cuts by adding some new game modes. And unlike the current drivers, those statistics won't change, because they're set in time," he said. So we can understand whether they were stronger on the throttle or the brakes, and we can build those codes into them as we did with the other drivers. "Michael had a very distinct way of using the throttle, where he was always just over the limit. We find where they talked about their driving style and how they drove the car," Mather told me, offering Michael Schumacher as an example.

"Essentially, we still build them with the same parameters and skills, and a lot of that comes from research. So we built the data and then we updated every three or four grands prix," Mather explained.Ĭodemasters took a similar approach to adding the stars of yesterday. "We put so much time and effort and science into how you do driver ratings and how you manage those on a race-by-race basis. Further Reading F1 2020 reviewed-Codemasters takes another racing game winMather's team started programming the game's AI to race like the sport's current stars in last year's F1 2020.
